These can be switched out on the fly, but finding the blueprints to these devices are key for kitting out the ship with the preferred equipment. ![]() There are over twenty types of primary weapons, nine secondary, 84 devices, 33 consumables, and 34 mods. The ship comes with a standard setup of slots for primary and secondary weapons, devices, and consumables, and there is a massive amount of these to stumble upon. There is a whole universe of foes waiting to end the latest incarnation of the hero, and all of them carry things that can be pilfered. One of the biggest parts outside of this loop is the combat and subsequent loot. ![]() Between deaths, return to the Hangar and purchase some upgrades, before heading out into the great unknown once more, this time getting a little further, to obtain a few more rewards and then die once again. Head out into a few sectors, kill a few enemies, gather up some resources, then die and cash in. An amnesiac doesn't have much chance against a universe of enemies, so death comes regularly and often - but then, there's always the next time around.Īs anyone who has played a rogue-like will know, death is an essential part of the progression, and Everspace is no exception. That is until he quickly gets obliterated by one of the many angry enemy extraterrestrials. Playing as an expert fighter pilot with amnesia, the nameless player heads off into deep space in hopes of learning the truth of his past.
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